Dann klickt hier:https://www.tipeeestream.com/reib00n/donationVIELEN DANK!►►►Gönnt Euch doch mal einen RC Panzer für zu Hause.Hier geht's zum Shop:http://t1p.de/reib00nTorroShopWenn Ihr beim Kauf über diesen Link den Gutscheincode \"reib00n\" eingebt, erhaltet Ihr 20,18€ Rabatt bei einem Mindestbestelltwert von 125€ (WICHTIG SIND DIE BEIDEN NULLEN IM GUTSCHEINCODE).►►► Hierbei handelt es sich um einen Affiliatelink.Wenn Ihr darüber etwas kauft erhalte ich dafür eine Provision. The better that one predicts how likely it is that an enemy BB will want to be in a certain place, the easier it will be to sink it (which apparently requires very few torpedo hits from subs, based on certain encounters). And again, I think a 2:3 start bias wouldn't be so bad. Also the fact that youll be puttering around for an hour before you get to the battle... by which time it will be over. But if 17 knts surfaced is good enough to get to the battle before it is over, then it could just work. But, that is much less than the ratio I was expecting. Even there, HH had a huge reload time. However i will say they did vo about 17 kts surfaced but then that defeats the point. © 2020 by Gaijin Games Kft. [...]. But if you want to maintain that stealth you have to make at the most 4 knots or so, now take into consideration that sub optical firing range for a torpedo solution is 4km at the most a submarine is incredibly short ranged. and i think in combined mode with planes it isnt any problem to locate and fight subs. Submarine detection is done using Sonar or ASDIC (the british prototype versions). Sub hunting wasn't exactly a simple matter. 262 allemands. Did they just completely exaggerate the surface speeds or something? The problem with submarines and thus U-boats is thus: 1) They are not tactical, battlefield weapons. Also the fact that youll be puttering around for an hour before you get to the battle... by which time it will be over. Soon, tankers in War Thunder can look forward to driving this unique Anglo-American hybrid as it becomes available as a new top light tank in the British ground forces tree in the upcoming major update! Vous l’attendiez depuis longtemps - le nouveau joyau de la line-up soviétique arrive dans War Thunder avec la mise à jour New Power! Trucs et astuces avec les bots: 1) Les tuer, ça donne plein de frics, autant qu'un avion normal; 2) Les tuer, ça permet de tester ses armes (voir un russe tier 0 se faire pulvériser par un 37mm explosif n'a pas de prix); They would reach the area they want to use for ambush without being spotted, then submerge and wait for some poor unfortunate to come by. they spawn closer to the battle area so they get there pretty much the same time as the rest of the fleet. im sure that would work. They simply wouldn't reach the battle within a reasonable timeframe. Best chance would be nightfighting and fog, but even there would be pretty risky on the surface. That is simply up in the air, so there may be some support from subs, as well as sub hunting, but at the very least it won't be from players for a long time. © 2020 by Gaijin Games Kft. depth charges would annihilate subs and U-boats and a single destroyer could hold hundreds … Dann klickt hier: https://www.tipeeestream.com/reib00n/donation VIELEN DANK! But if 17 knts surfaced is good enough to get to the battle before it is over, then it could just work. if u have stealth u don't need speed and mobility. Not necessarily. 3) Depth charge attacks were inaccurate and often ineffective unless carried out by groups of destroyers. Le Hawker Siddeley Harrier est le premier avion d'attaque au sol opérationnel au monde avec des capacités de décollage et d'atterrissage vertical/court (V/STOL). If the surface speed is sufficient, then (at least in arcade) maps with islands and other visual obstructions (or even fog) would give an enormous edge to subs. PS also they didn't say anything one way or another about AI subs. The next best thing, look em up they are freakin sexxxy xD. Historically submarines didnt attack and make battle with fleets. on a sarcastic note, might became the spam of the ocean :crazy: could be fun but devs have already said the they won't make in to the game. I try to avoid double posting, but I recently picked up a WWII stat book from Barnes & Nobel. Published by Gaijin Network Ltd. under the exclusive license. stealthdepth = only sonarsight. Démarrez vos moteurs de M18 et de Po-2 de course et projetez les forces du mal dans l'oubli lors de courses glorieuses! Ihr möchtet meinen Kanal unterstützen? The problem been is that stealth is all well and good. BBs leave me alone because they don't think I'm a threat, then HH spam at point blank :lol: . IDK, seemed fine to me as far as I could tell. Plus de 20 000 000 de joueurs. That was brought up in another thread. Das Ergebnis ist, dass die Schiffe, die dem führenden U-Boot des Projekts Yasen folgen, gemäß dem modernisierten Projekt 885M gebaut werden, das die taktischen und technischen Eigenschaften der U-Boote sowie deren Waffenauslastung weiter verbessert. - But thats what Schnell-boot is for!!! Not as fun as player subs (depending on performance), but still something. It all depends on how they do the water and if submerging would be possible . Very much like the more fragile TDs. I also found that a number of subs were ordered to hunt for warships (particularly British ones scouting for Bismark, but not restricted to Britain). Bientôt, les capitaines chevronnés de War Thunder auront la chance de prendre la barre du SMS Westfalen, qui sera l'un des premiers cuirassés allemands avec la nouvelle mise à jour "New Power"! why would they be OP? Russland plant den Einsatz von 7 Atom-U-Booten der Projekte Yasen und Yasen-M vor 2023. u forgot one thing...stealth that is vital in a TD(U-bout/sub) cos if a tank(cruiser/destroyer/battleship) gets the drop on u really don't stand a chance. It would be tricky, and require arcadey maps (very scenic, some visual obstructions). :yes: but didn't they say no submarines or something? maybe a spawn like bombers. L'USS North Dakota est le second de deux cuirassés américains de la classe Delaware, construits par la marine américaine à la fin des années 1900 en réponse à l'apparition de cuirassés de type dreadnought. Maybe they will change their mind. IDK, just what I saw on another thread. The way I see it is that if they are fast enough on the surface, they would essentially be the TDs of the ocean (The Squishy ones). Like 2X speed for all subs? Le HMS Dreadnought est un cuirassé britannique du début des années 1900 qui a révolutionné la conception des navires de guerre grâce à ses nombreuses innovations, établissant un standard pour toute une future génération de navires de guerre. so does anyone else want U-boats in WT? 2:3. Okay, my info comes from awhile ago so maybe its dated. All rights reserved. Theyd zlso have to map an ocean floor.... naval forces are taking long enough dagnabbit lol. The concern isn't that they would be overpowered, it is that they would be underpowered. with the option to dive under sightdepth for planes they could disable the possibilty to fire torpedos for the subs, so fighting depth = sighting depth for planes and sonar. S-Boots sunk way more warships the u-boots that way. Not necessarily. La représentation d’une arme ou d’un véhicule réel dans ce jeu ne signifie pas la participation au développement du jeu, le sponsoring ou à l’approbation de tout fabricant d’armes ou de véhicule. 247 21 October 2020 Its one of the most iconic ships in history! Speed and mobility its good if you dont wanna get caught by their broadsides and speed is good to get in close and under the elevation of their cannons and guns. All trademarks are the property of their respective owners. Le Léopard 2A6 est une version ultérieure du char de combat principal allemand bien connu, combinant la superbe protection des variantes précédentes avec une plus grande puissance de feu. Then take into account that most unguided WW2 torpedoes were incapable of hitting targets actually going at warship combat speeds and we start to see why people get apprehensive about adding them. What does a WW2 era sub not have? Le SMS Westfalen a été l'un des quatre premiers cuirassés allemands de la classe Nassau, construit pour la marine impériale à la fin des années 1900. For all legal matters, please contact —, USS North Dakota: Dreadnought du Nouveau Monde, Anniversaire de War Thunder: Réductions dans la boutique Gaijin.net, Les Jump Jets arrivent dans War Thunder : Rencontre avec le Harrier. The key would be making sure that all battles subs fight in would be either night battles or would have a lot of tall landmasses of some type to hide behind. Schreibt's einfach in die Kommentare! These use sound to detect the enemy, and a lot of sound going on (I.e. I have seen plenty of carriers and battleships sunk by subs in that game (well, obviously battleships just because of the sheer number :lol: ). Speed. By Développé au cours des années 1960, plusieurs variantes du Harrier sont en passe de devenir le premier avion à décollage et atterrissage verticaux disponible pour les pilotes de War Thunder, dans le cadre de la mise à jour "New Power"! Right. The way I see it, if you start subs somewhat closer to the middle of the battlefield (not anywhere on the map as suggested by a user on another thread), the start bias would not be any worse than we already have for bomber altitude already. I'd have nothing against them. Mostly they were patrolling and reporting , maybe attack a target of opportunity on the way, and when they did attack a convoy it was almost always at night 2) It would be difficult to find them during battle. BBs and carriers tended to go around 30 knots. i know subs won't be added but why not? Mein erster Eindruck zu den U-Booten.Ihr möchtet meinen Kanal unterstützen? Th3hadyn, September 8, 2014 in General & Upcoming. I can't be the only one wanting to see these in the game. Powered by Invision Community. Basically the two things I personally see subs needing is a decent surface speed (which we have been over, doesn't sound good there) such that it would reach the combat zone in a timely fashion on the surface, and a number of obstacles, much like in Pacific Hidden Base. why would they be OP? Anyway, on topic, sub balance didn't seem too bad, as far as I could tell. I do love u-boots but they said no and we'll have to live with it unfortunately. The VFM 5 was a light tank developed by the British Vickers company during the 1980’s based on a previous American project. Speed and mobility its good if you dont wanna get caught by their broadsides and speed is good to get in close and under the elevation of their cannons and guns. Not promising, and those poor subs would really be in for it on open ocean maps which, let's face it, were more common anyway. or with 2 destroyers with sonar the same, just triangular them and shot the crossing point of "sonarecho". I've always wondered though: how did NF balance it so well? Okay, my info comes from awhile ago so maybe its dated. Definitely far from intended balance, mind you (big ships seemed to be just at good at killing them as early tier destroyers). Pages in category "Boats" The following 118 pages are in this category, out of 118 total. This was pretty much going to be my response. Its one of the most iconic ships in history! lots of ships racing about and firing shells) will severely reduce any chances of detection. Aujourd'hui, nous allons vous raconter l'histoire du développement du Gloster Meteor, l'avion conçu pour rivaliser avec les Me. Mein erster Eindruck zu den U-Booten. Le T-90A est un char de la série T-72B, dont les caractéristiques de combat ont été grandement accrues. Avec la sortie de la prochaine mise à jour majeure, l'USS North Dakota deviendra l'un des premiers cuirassés américains disponibles pour les capitaines dans War Thunder! I was under the impression that surface speed would not be enough. One of the devs and another player assured me that it would not be. Again, that is a big if. I was under the impression that surface speed would not be enough. The biggest concern is their lack of speed, underwater or on the surface. They didn't say "no," exactly. i know subs wont be added but why not? But for wt a long time is... a long time. Profitez de notre sélection de vidéos communautaires épiques et humoristiques de la semaine. Speed. They wouldn't have to do it in great detail if the subs were AI. If the surface speed is sufficient, then (at least in arcade) maps with islands and other visual obstructions (or even fog) would give an enormous edge to subs. they would be fun little ships they could almost be the navy equivalent of interceptors. It would be tricky, and require arcadey maps (very scenic, some visual obstructions). All Gaijin would have to do is limit the number of subs per match or we'd have a sub vs sub war on our hands. The overall strategy, as mentioned before, would be to get to a major location that the enemy will want to shoot from (which will hopefully be made easier by start bias), submerge and wait. Again, that is a big if. Obviously open ocean maps would be out of the question during the daytime. Thx. Of course, the submergence would have to balance not being seen by ships before submergence, while at the same time not having to come up early. to be a TD of the ocean you gotta be fast and really maneuverable- subs the just werent although i see what youre saying. The concern was that it would have to be very close, to the point that it would get pretty gimmicky. Vous regardez The Shooting Range - une émission hebdomadaire pour tous les tankistes, aviateurs et capitaines dans War Thunder. C'est l'heure de votre épisode hebdomadaire du Thunder Show! One of the devs and another player assured me that it would not be. [...] they could almost be the navy equivalent of interceptors. You basically need a warship to blunder straight at a submarine... Yeah. Also if added u-boats would allow subs to be added as well. Would be cool! depth charges would annihilate subs and U-boats and a single destroyer could hold hundreds of depth charges. All in all, submarines would be difficult to use (unless you got lucky) difficult to find (see: lucky) and difficult to hunt. Of course, I made up for it by making every single HH slot on my Gnevnyj or Storosevoj (I don't remember which was the one with a ton of gun slots). Obviously subs would still come last, probably with WaW mode. S-Boots sunk way more warships the u-boots that way. It all depends on how they do the water and if submerging would be possible . Think again. Avec la sortie de la mise à jour "New Power", nous ajoutons au jeu de nouveaux types de porte-avions IA qui servent de bases navales pour les avions. They would reach the area they want to use for ambush without being spotted, then submerge and wait for some poor unfortunate to come by. More like "Not right away, maybe never." :-)Danke für jeden Eurer Käufe und die damit verbundene Unterstützung!►►►Zur =CePoC= Community gehts hier lang:http://www.checkpoint-wt.deIhr wollt bei =CePoC= mitmachen?http://www.checkpoint-wt.de/forumWar Thunder kostenlos spielen:http://www.warthunder.deFragen, Wünsche, Anregungen? What's one of the most important feature of an interceptor plane? As it stands it is not likely to occur at all, and if it does it will be the last thing implemented. The submerged speed of most U-boats was 8-12 knots, and thus couldn't keep up with any surface vessels. Published by Gaijin Network Ltd. under the exclusive license. Theyd zlso have to map an ocean floor.... naval forces are taking long enough dagnabbit lol, Yea, i didnt think so. They didn't seem to have so much of a problem with it, but I have the feeling they probably just twisted history for balance. Étant le premier vrai dreadnought construit par le Japon, ce formidable navire sera bientôt le premier cuirassé à rejoindre les rangs de l’IJN dans la prochaine mise à jour "New Power" de War Thunder. At least, not for the teams I was on and those that didn't have HH. Rejoignez-nous I cant be the only one wanting to see these in the game. Le Settsu est le deuxième des deux dreadnought de classe Kawachi à avoir été construit pour la marine impériale japonaise après la guerre russo-japonaise dans les années 1900. Published by Gaijin Network Ltd. under the exclusive license. Find a spot to guard, hope the enemy uses it, and thoroughly destroy anyone that tries to get their. © 2020 by Gaijin Games Kft. The way I see it is that if they are fast enough on the surface, they would essentially be the TDs of the ocean (The Squishy ones). And they didn't even say that was unlikely. Now, subs are still slower than the primary target vessels by approx. Dadurch wird für Euch aber nichts teurer - der Preis ändert sich nicht! It seems every faction had at least 1 sub that could make 20 knots on the surface. It was funny! Dans la nuit où les mauvais esprits s'infiltrent sous le clair de lune, nous revenons à une méthode de purification éprouvée.
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